If the island moves around choppily, lower the resolution or color depth to reduce the load on your CPU. Most new systems should run Worms 3D well, but older systems will definitely need the 32 MB (or more) video card. Each turn alternates between the teams and from worm to worm within the team itself.
Developers | |
---|---|
Publishers | |
North America | |
Europe | |
Release dates | |
Windows | April 6, 2001 |
Worms | 1995 |
Worms 2 | 1997 |
Worms Pinball | 1998 |
Worms Armageddon | 1999 |
Worms World Party | 2001 |
Worms Blast | 2002 |
Worms 3D | 2003 |
Worms Forts: Under Siege | 2004 |
Worms 4: Mayhem | 2005 |
Worms Reloaded | 2010 |
Worms Crazy Golf | 2011 |
Worms Ultimate Mayhem | 2011 |
Worms Revolution | 2012 |
Worms Clan Wars | 2013 |
Worms World Party Remastered | 2015 |
Worms W.M.D | 2016 |
This page is for the original 2001 version. For the 2015 re-release, see Worms World Party Remastered.
General information
- Official website
- Unofficial Worms Wiki
- Worms Knowledge Base
- Dream17 Softography
- 2Game data
- 3Video settings
- 5Audio settings
- 6Network
- 7Issues fixed
- 8Other information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data[edit]
Configuration file location[edit]
System | Location |
---|---|
Windows | %WINDIR%WWP.ini[Note 1] HKEY_CURRENT_USERSoftwareTeam17SoftwareLTDWormsWorldParty |
Save game data location[edit]
System | Location |
---|---|
Windows | <path-to-game>UserTeamsWG.WWP[Note 1] <path-to-game>UserSavedLevels <path-to-game>UserSchemes |
- Teams and singleplayer progress are stored in
<path-to-game>UserTeamsWG.WWP
- Saved landscapes are stored in
<path-to-game>UserSavedLevels
- Saved schemes are stored in
<path-to-game>UserSchemes
Video settings[edit]
Graphics feature | State | Notes |
---|---|---|
Widescreen resolution | See Widescreen resolution. | |
Multi-monitor | Use the Widescreen resolution and Windowed fixes. | |
Ultra-widescreen | No letterboxing for open islands, letterboxed to 1916x854 in caverns. | |
4K Ultra HD | No letterboxing for open islands, letterboxed to 1916x854 in caverns. | |
Field of view (FOV) | ||
Windowed | See Windowed. | |
Borderless fullscreen windowed | Through the Windowed hack with 'Border' set to 0 in the ini file. | |
Anisotropic filtering (AF) | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | |
Vertical sync (Vsync) | Through the Windowed hack, as 'VerticalSync' in the ini file. | |
60 FPS | ||
120+ FPS |
Widescreen resolution[edit]
It is possible to set any screen resolution for the gameplay environment up to 32767x32767 through the ReSolution plugin. Letterboxing starts at sizes greater than 6012x2902 for open-island maps, and 1916x854 for closed-cavern maps. Multi-monitor support is possible by combining this plugin with the windowed hack and manually adjusting the total screen resolution in the settings file. In combination with the windowed mode hack it's also possible to optionally zoom the game (via the mouse wheel, keyboard or touchscreen) and be able to resize the game's screen real estate using the respective options. Alt+↵ Enter will optionally switch between borderless fullscreen window fill and a nonfullscreen window.
Windowed[edit]
It is possible to run Worms World Party in a window through a windowed mode hack, either with or without the window border (can only be enabled for the gameplay process). It will also perform an external conversion of the 8-bit palette to 32-bit, resolving the color issues on Windows Vista and 7, as well as improving performance on Windows 8 and newer. It can be combined with the ReSolution plugin to change the window dimensions during the game, independently of the GPU/monitor capabilities. It's possible to zoom and resize the game combined with ReSolution when using this hack. The 'VerticalSync' setting, enabled by default, synchronizes the displayed frame rate with the monitor refresh rate.
Details and download links can be found here. This is essentially the same as the wrapper-based compatibility fix mentioned above, just giving extra functionality to the game. To enable windowed mode, set 'WindowedInGame' (for the gameplay process) and/or 'WindowedFrontend' (for the pre-game menu screens) to 1 in the settings file.
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See the glossary page for potential workarounds. |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Uses DirectSound defaults. Can be force-disabled using the windowed hack with 'UseFGCGetForegroundWindow' set to 1. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Danish | ||||
Dutch | ||||
French | ||||
German | ||||
Hebrew | ||||
Italian | ||||
Polish | Local retail version only. | |||
Russian | ||||
Spanish | ||||
Swedish |
Network[edit]
Multiplayer types
Type | Native | Players | Notes |
---|---|---|---|
Local play | 6 | Hot seat | |
LAN play | 6 | ||
Online play | 6 |
Issues fixed[edit]
Unable to connect to a friends game[edit]
Portforward + Static game IP+ Disable firewall
|
Windows 7, 8+ and Vista compatibility[edit]
The game can crash with a 'Worms World Party has stopped working' error and can show wrong colors on some Windows 7 and Vista machines. The game can also perform badly on Windows 8+ and display white forms instead of controls in menus. There are various unofficial fixes to these problems.
A solution to the crashes, palette issues and Windows 8+ problems can be found here. Download the archive on that website and extract it into your Worms World Party folder. It is compatible with all versions of the game, but make sure to remove all other fixes first to prevent any possible conflicts. The fix works by encapsulating the DirectDraw windowed mode wrapper to bypass common unexpected errors with DirectDraw initialization on Vista and later. The colour palette is converted into 32-bit color in real time, also eliminating the colour issues. Windows 8+ performance issues are fixed by this, as well as whiteness in input forms and when starting a game.
There are alternative workarounds for the palette problems; see Rainbow color problems in older games for details.
Other information[edit]
API[edit]
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 100 MHz | Intel Pentium 200 MHz |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 4 MB of VRAM |
Notes
- ↑ 1.01.1When running this game without Administrator elevation, activity in
%PROGRAMFILES%
,%PROGRAMFILES(X86)%
, and%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
(more details).